These eight units are the only units the player will be able to produce for that round. Loadouts Loadout Screenīefore beginning a game players must select an AirMech, a Pilot, an Item, and eight units to bring with them into the match. Some items are deliberately overpowered and can only be used when playing against AI opposition. Customizable options include additional units, bonuses that help you earn kudos or experience points more quickly, cosmetic skins for your main unit, and pilots that confer various postive and negative traits, such as faster build speeds or slowly movement. Some items can be purchased with in-game currency (known as "kudos") or diamonds, which are acquired via microtransaction purchases. The end goal in the main mode is to push your enemies off the map by taking over their main position. Taking over other buildings on the battlefield (by having the soldiers enter the stations) gives you a forward spawn point for units as well as a place to heal your robojet. Soldier units appear as MOBA-style creeps out of the players main base and make a beeline for the nearest neutral or enemy-controlled facility. When in jet form, units (such as tanks, bikes, soldiers, and so on) can be picked up and flown around the battlefield. In the game, players have direct control over a flying craft that can turn into a robot. As Steam's Early Access program was launched, Airmech became part of that program, the game is currently available for free with microtransactions, and an optional AirMech Prime purchase that'll unlock all the AirMech classes in the game. Then beta access became available to purchasers of the AirMech Beta Bundle through Steam. It was later made available for Steam, first through inclusion in two Indie Royale bundles in May and June of 2012. It debuted as a multiplatform app in Google's Chrome App Store in April 2012. AirMech is a free-to-play real-time strategy action game from Carbon Games, heavily inspired by the Genesis classic Herzog Zwei.
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